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Scenarios

Paintball Fields - Winning a single paintball battle is not enough if you want to dominate the campaign. The next game may prove too much for your troops as the enemy advance without warning. It's your job as captain to push your team forward to your opponent's base camp to finally capture the flag, return it to your base, avoid enemy sniper fire and claim your victory!

Village Attack - Set to be the best game zone we've produced so far
The village attack scenario sees one of our old fields being converted in to a marvel of authentic urban game-play. With around 5 structures the village will be a real hit with customers who will be able to enjoy attack and defend as well as, flag-to-flag games on this war torn landscaped paintball field.

Single Flag: 30 Minutes
The purpose of the game is to get to the opponents’ end of the field, find the flag station they are using, get their flag and return it to your team’s flag station. The flag must be visible and in one hand or other. If you are eliminated while carrying flag, call "OUT", put your barrel plug in, put your gun on the ground and hold the flag up in the air. You are the New Flag Station. Any other player can take the flag from you. Once the flag is taken from you, leave the field. If the opponents’ flag is returned to your flag station, hold onto your station and the flag and call "Paint Check" to summon a referee, after he confirms the flag, he will end the game with a WHISTLE. Any player recapturing their team’s flag must return it immediately to the flag station it started out on and re-hang it.

Centre Flag: 30 Minutes
The purpose and operation of this game is the same as in the Single Flag except each team has two (2) flags. Both flags have to be captured and returned to your end of the field. They can be taken to either of your team’s flag stations but, they both have to go to the same flag station.

Sniper: 30 Minutes
Teams are divided into 2 to 1 ratio. The smaller team is the Snipers. The purpose of Team One (larger team) is to get to the Snipers end of the field, capture their flag, return it to their end to either flag station, and tag the station as in the other games. The purpose of the Snipers is to protect their team’s flag, and if captured to recapture it and return it to the flag station it started on or simply keep it from getting to the other end of the field. If Team One does not capture and return the flag to their flag station, the Snipers Win.